2/2/2017 - Algorithms

RANDOMNESS
{121}
Hello!!
In this lesson we had a look at algorithms and how they work in coding.

"GAMES Of ChANCE
   Life itself is full of randomness and the inexplicable, and it is no small wonder that children and         adults alike consciously incorporate chance into their
 daily lives, as if to tame it. Games of chance are one of the four fundamental categories of games that all humans play, according to the French cultural historian Roger Caillois. Whereas agon are competitive games dependent upon skill, games of mimicry are imaginative, and ilinx are games causing disorder and loss of control, the alea
are games of chance. Craps, roulette, the lottery—these are some of the games in this category, ones with unpredictable outcomes. Taken from the Latin name for dice games, alea negates work, patience, experience, and qualifications” (Caillois 2003, 17)

so that everything depends on luck. In Latin, the  leaˉ tor is a gambler; in French, aléatoire is the mathematical term for random."

 (Nick Montfort, “Randomness”, in Montfort et al, 10 PRINT CHR$(205.5+RND(1)); : GOTO 10, Cambridge, MA: MIT Press, 2012, pp. 119-146. )

This whole quotation from the reading we did in the past week describes very well the concept of randomness, which is something that is always naturally been part of our lives as humans.

In the video we watched during the lesson we saw that this concept repeats for algorithms, as basically everything we do is an algorithm.




I also tried to follow the tutorial we watched last week on the sliders and edited the code, It is created with the use of p5.dom library. The sliders move following the Sin angle and with an offset between each other.




Bye bye,

Eleonora

Comments

Popular Posts